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“Makers for passion, makers for growth” – Budapest for #EMWeek16

“Makers for passion, makers for growth” – Budapest for #EMWeek16

Yes for Europe believes ‘makers’ are a class of entrepreneurs contributing to global leadership for Europe. 


Actively participating in #EMWeek16 is their way of reaffirming this.

“Makers for passion, makers for growth” is an interactive workshop organized during EYEC5.

The 5th European Youth Entrepreneurship Conference goal is to leverage on the momentum built as a result of the previous conferences in Katowice, London, Rome and Athens to update the 2016-17 plan of action and continued revamping of Yes for Europe, making sure that Young Entrepreneurs in Europe are well connected and have a strong, collective voice.

Budapest is the perfect stage for such a discussion, a young, dynamic city that before many others has digitalized and its ecosystem has allowed the idea generation, startup and scaleup of companies we will have the opportunity to visit such as Prezi. Organized in parallel to Brain Bar Budapest, it will allow Yes for Europe members to interact with one of the largest festivals in Europe as well.

Scheduled during European Maker Week, it will also feature an interactive workshop with Jan M. Sieber of interactions.cc included in the official program of #EMweek16.


Jan M. Sieber

Jan M. Sieber (1975, Heilbronn/Germany) lives and works in Weimar (Germany). He is an artist and inventor whose media installations and performances explore the phenomena, impacts, possibilities, and dysfunctions of multimodal human/machine interfaces.

In Weimar he runs interactions.cc, an engineering office for interactive media.
His works have been shown in Germany, France, Spain, Italy, the Netherlands, Japan, Taiwan, California and Brazil..
Maker since his first building blocks, university lecturer since 2005.

Connect with Jan

Monkey Business

  • Main Video: https://youtu.be/pWAud-9jNJY
  • Vimeo videos: https://vimeo.com/interactionscc/videos
  • Japan Media Arts Festival, New Face Award 2011: http://archive.j-mediaarts.jp/en/festival/2011/art/works/15a_monkey_business/
    With this interactive installation a cuddly toy monkey imitates the gestures of the player. Ten built-in servos driven by sensors and a microcontroller enable the ape to trace smoothly the human movements. The work borrows the form of a monkey to present an ironic approach to the fact that people are more gravitated to a cuddly toy by finding him even more human-like than a robot that is designed to look exactly like a human being.
    Award Reason
    Exploring similarity & sympathy via a mimic monkey
    At the core of the act of imitation is the fact that the copied object and the copying subject are, from the start, different in nature. They do not resemble one another at all. It is only in the act of imitation that their resemblance — their shared essence — is realized. Creating something that appears identical is fundamentally different from creating something that behaves identically. How much pointless research into humanoid robots has been done without realizing this fact? To achieve identity/identification between two things that are fundamentally different: this is the foundation of communication. The true function of media should have been here. This is why the simple imitation of sarugaku developed into the Noh theater, an art that conveys something entirely different, namely yugen (elegant simplicity). Monkey Business involves a monkey puppet that mimics human behavior. This playfulness possessed sincere love, an element that necessarily accompanies the pursuit of truth. The bravery of that behavior displays the dignity of the human spirit itself.
  • FILE Electronic Language International Festival, Sao Paolo Jury Selectionhttp://file.org.br/file_sp/file-2013-interactive-installation-7/



Follow the event on Twitter: @YesforEurope #scaleupeurope @BridgeBudapest. Always tag in #EMWeek16 to help storify all content.


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